Loading... Please wait...Rise of The Samurai is a brand new, independent campaign for Total War:
SHOGUN 2.
Set 400 years before the dramatic civil war depicted in SHOGUN 2, the
"Rise of The Samurai" campaign is based on the Gempei War, a conflict
between six legendary clans of the Taira, Minamoto and Fujiwara
families. It culminated in the first Shogunate, and the rise of the
Samurai as the ruling class.
Key FeaturesPlay a brand new and independent campaign for SHOGUN 2 set in 12th
century Japan.The Rise of The Samurai campaign can be played in single-player mode as
well as multiplayer versus or co-op modes.3 new families divided into 6 playable clansEach clan has its own unique set of traits, giving it a distinctive
feel and play-style.16 new land units spread across swordsmen, spearmen, archers, and
cavalry. These include:Foot Samurai – Masters of bow and sword, these Samurai are deadly at
range or in melee. They may not be the most numerous units, but they
are perhaps the most effective. Also protected by distinctive
Gempei-period armour which gives excellent protection at range and in
melee.Sword Attendants – Armed with huge two-handed swords, these fearsome
warriors can carve a bloody path in melee.4 new Hero units – the Naginata Warrior Monk Hero, the Tetsubo Warrior
Monk Hero, the Mounted Samurai Hero and the Onna Bushi Heroine.Onna Bushi Heroine – Armed with Naginata and bow, these female Samurai
are versatile cavalry units who excel in melee. Do not doubt the
courage of a woman…Tetsubo Warrior Monk Hero – armed with iron-studded clubs, these Monks
are devastating in melee as they bash their way through their foes.10 new naval units and 3 new naval special abilities ("Banzai!,"
"Whistling Arrows" and "Rally")4 new agent types with their own unique skill trees:The Shirabyoshi uses seduction to convince her target to join her
family’s cause, and to distract enemy armies. She is also able to
entertain the nobles of friendly towns in order to boost their growth
and entertain friendly generals in the field, which increases their
loyalty to the family and counteracts the efforts of enemy agents
attempting to bribe or seduce them into changing sides.The Junsatsushi can request the allegiance of neutral and enemy castle
towns, along with any forces garrisoned there. He ensures loyalty and
obedience from friendly generals, increases income by preventing
corruption, and keeps your castle towns and armies safe from enemy
subterfuge when stationed there. He can also pay off rival agents.The Monomi acts as an assassin, spy, saboteur and scout. He can
establish spy networks within your castle towns, which increases the
chances of discovering any rival agents and armies that may be hiding
within a province.The Sou can inspire a friendly army or pacify an angry populace with
his enlightened rhetoric. Likewise, he can demoralise an enemy force,
reduce the chances of successful bribery, indoctrinate enemy agents and
cause them to retire, or incite an enemy population to revolt.New historical scenario – the Battle of Anegawa (1570)
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