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Total War: SHOGUN 2 Rise of the Samurai Campaign

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Product Description

Rise of The Samurai is a brand new, independent campaign for Total War: 
SHOGUN 2.
Set 400 years before the dramatic civil war depicted in SHOGUN 2, the 
"Rise of The Samurai" campaign is based on the Gempei War, a conflict 
between six legendary clans of the Taira, Minamoto and Fujiwara 
families. It culminated in the first Shogunate, and the rise of the 
Samurai as the ruling class.
Key FeaturesPlay a brand new and independent campaign for SHOGUN 2 set in 12th 
century Japan.The Rise of The Samurai campaign can be played in single-player mode as 
well as multiplayer versus or co-op modes.3 new families divided into 6 playable clansEach clan has its own unique set of traits, giving it a distinctive 
feel and play-style.16 new land units spread across swordsmen, spearmen, archers, and 
cavalry. These include:Foot Samurai – Masters of bow and sword, these Samurai are deadly at 
range or in melee. They may not be the most numerous units, but they 
are perhaps the most effective. Also protected by distinctive 
Gempei-period armour which gives excellent protection at range and in 
melee.Sword Attendants – Armed with huge two-handed swords, these fearsome 
warriors can carve a bloody path in melee.4 new Hero units – the Naginata Warrior Monk Hero, the Tetsubo Warrior 
Monk Hero, the Mounted Samurai Hero and the Onna Bushi Heroine.Onna Bushi Heroine – Armed with Naginata and bow, these female Samurai 
are versatile cavalry units who excel in melee. Do not doubt the 
courage of a woman…Tetsubo Warrior Monk Hero – armed with iron-studded clubs, these Monks 
are devastating in melee as they bash their way through their foes.10 new naval units and 3 new naval special abilities ("Banzai!," 
"Whistling Arrows" and "Rally")4 new agent types with their own unique skill trees:The Shirabyoshi uses seduction to convince her target to join her 
family’s cause, and to distract enemy armies. She is also able to 
entertain the nobles of friendly towns in order to boost their growth 
and entertain friendly generals in the field, which increases their 
loyalty to the family and counteracts the efforts of enemy agents 
attempting to bribe or seduce them into changing sides.The Junsatsushi can request the allegiance of neutral and enemy castle 
towns, along with any forces garrisoned there. He ensures loyalty and 
obedience from friendly generals, increases income by preventing 
corruption, and keeps your castle towns and armies safe from enemy 
subterfuge when stationed there. He can also pay off rival agents.The Monomi acts as an assassin, spy, saboteur and scout. He can 
establish spy networks within your castle towns, which increases the 
chances of discovering any rival agents and armies that may be hiding 
within a province.The Sou can inspire a friendly army or pacify an angry populace with 
his enlightened rhetoric. Likewise, he can demoralise an enemy force, 
reduce the chances of successful bribery, indoctrinate enemy agents and 
cause them to retire, or incite an enemy population to revolt.New historical scenario – the Battle of Anegawa (1570)


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